I'm Lukas. The pay-the-rent work is technical infrastructure — racks, networks, the unglamorous middle layer that keeps other people's ambitions running. Before that I was a graphic designer, then prepress, then an aspirational 3D artist, then someone who tried to make a video game and didn't ship one. The thread through all of it is the same: tools, materials, and a stubborn interest in how things are made.
This site is a tech blog of ideas I have — solutions that arrive, more or less crazy, while I'm doing something else. There are several projects going at once and the entries drift accordingly: machine learning when it's on the bench, hardware when it's hot, money, attention, internet weather, or whatever else won't leave me alone that week. Trying things on, in public, slowly.
I love the apothekary framing — it has lore, it has style, and it happens to fit how the work actually feels from inside. Careful handling of powerful materials, one specimen at a time, with most of the value in the patience rather than the cleverness.
A few practical things, since you're here:
- Entries tagged cz are in Czech — usually looser versions of an English one, written for friends back home who'd rather read it over coffee than as a paper.
- Cadence is whenever a thought finishes cooking. Slow notebook, not a feed.
- No analytics, no cookies, no comments — the attention economy is genuinely painful to me and I'm not going to recreate it here. A quiet weekly digest may eventually exist, opt-in, easy to leave. If something lands in the meantime, write back. That's the only metric I want.
Older work and other corners I've quietly drifted away from:
- medium / @apoage — where these entries lived before they had a home
- artstation / @apoage — photogrammetry datasets and 3D, mostly archival now
- behance — older graphic design portfolio
- linkedin — for the cv-shaped questions
- x / facebook — present, not tended
Reach me: [—]. The site runs on a lot of patience.